“Movies are about telling the same lies over and over again,” Michael says at one point. “You know, good beats evil, things happen for a reason, attractive people are interesting.”
His essential claim is that there is no great gulf between nonliving, unconscious gizmos like computers and light switches, on the one hand, and the human brain, on the other. Our strong feeling that there’s something special and inexplicable about consciousness is largely an illusion. It will fade as science advances, like the illusion that the Earth is the center of the universe and everything revolves around us. Biologists used to believe that living things are made of some special material, some elan vital that sets us apart from the stuff of rocks and minerals. Now that we know about DNA, we no longer need an elan vital. Someday we won’t need consciousness either. There’s no metaphysical difference between your body and your mind, or between your laptop and your necktop, so to speak.
But before we talk about movies we should talk about art in general, if that's possible. Given all the incredible suffering in the world I wonder, what is art for, really? If the collected works of Shakespeare can't prevent genocide then really, what is it for? Shouldn't we be spending the time and resources alleviating suffering and helping other people instead of going to the movies and plays and art installations? When we did Ocean's Thirteen the casino set used $60,000 of electricity every week. How do you justify that? Do you justify that by saying, the people who could've had that electricity are going to watch the movie for two hours and be entertained - except they probably can't, because they don't have any electricity, because we used it. Then I think, what about all the resources spent on all the pieces of entertainment? What about the carbon footprint of getting me here? Then I think, why are you even thinking that way and worrying about how many miles per gallon my car gets, when we have NASCAR, and monster truck pulls on TV? So what I finally decided was, art is simply inevitable. It was on the wall of a cave in France 30,000 years ago, and it's because we are a species that's driven by narrative. Art is storytelling, and we need to tell stories to pass along ideas and information, and to try and make sense out of all this chaos. And sometimes when you get a really good artist and a compelling story, you can almost achieve that thing that's impossible which is entering the consciousness of another human being - literally seeing the world the way they see it. Then, if you have a really good piece of art and a really good artist, you are altered in some way, and so the experience is transformative and in the minute you're experiencing that piece of art, you're not alone. You're connected to the arts. So I feel like that can't be too bad.
The only thing that stops a bad guy with a gun is a good guy with a gun
Back in the late 1960s, Peter Glaser proposed the idea of solar powered satellites (SPS), what he envisioned as space-based photovoltaics that could transfer energy wirelessly back down to Earth.
And particularly when you're human, you are more likely to die in the late morning -- around 11 a.m., specifically -- than at any other time during the day.
The weird idea that the titans of investment banking are the smartest people on the planet continues to persist, even among people who ought to know better.
What's my place in it all? #questionsevenmymomcantanswer
Today we have people who think that they are wild and free and crazy because they are engaging in risky, insane, round-the-clock sex, using drugs, defying everything decent in society. But that’s not freedom, is it? That’s not even anarchy. What it is, is simple conformity. That’s all it really is.
The Common Vision
The common vision is that we keep iterating over the problem until we get it right. Until we solve the puzzle. Until we know the 'one rule to rule them all'. Until we figure out how the whole system works. Which is interesting, because no one told us to do this, its seems baked into the architecture. Which one then might ask, why? Are we actually small programs designed to keep working on the problem, the BIG problem, until we figure it out? That would be a shocker, but would make total sense.